Manuel
Almela
Animator, "Kung Fu Panda"
Interview by Kiko Martinez
From a wild stallion
to a family of gangster sharks to a pair of English sewer rats,
animator Manuel Almela has given life to many different film
characters in his 10-year career with DreamWorks Animation.
Originally from La
Rioja, Spain, Almela started with DreamWorks in 1998 as the
animator for the characters Hotep and Hoy in “The Prince of
Egypt.” He went on to work on animated films including “The Road
to El Dorado,” “Shark Tale” and “Flushed Away.”
In his most recent
film, “Kung Fu Panda” – featuring the voices of Jack Black,
Dustin Hoffman and Angelina Jolie – Almela used his animation
skills to tell the story of Po, a lazy panda who is chosen to
fulfill an ancient prophecy to save the valley where he lives.
During a phone
interview, Almela talked about his career with DreamWorks, how
animation has changed for the better over the last decade, and
why he literally had to do backflips to understand how to
animate the characters in “Kung Fu Panda.”
“Kung Fu Panda”
is your seventh feature film with DreamWorks. What made this one
special?
Manuel Almela:
The production itself was fantastic. The theme of the movie is
something that really touches your heart. You can really
identify with the characters.
Is there a
specific character in the film you were assigned to work on?
Before, when we were
using traditional pixels, we would focus on one character.
Nowadays, we get on the computer and they give us one scene and
we get to work on all the characters in that scene.
Would you rather
work like that or have your own character to focus on?
To be honest, I like
the computer. Before, you had to build the character a model,
which could be very time consuming. I still like to sketch and
draw, but using the computer makes it easier.
It must be
interesting to animate a panda doing kung fu moves. Did you have
to study a kung fu expert to get those movements down correctly?
We not only watched
a kung fu expert, but we had to practice kung fu. We went and
learned kung fu moves every other week to figure out the best
approach to the movie. The [characters] are animals, but they
don’t behave like animals. For example, we decided at the
beginning of production that the panda would have 5 percent
animal behavior and 95 percent human behavior. [The character
named] Crane has 80 percent animal behavior and 20 percent human
behavior. We had to focus on the type of personality that each
character had, otherwise, it would look fake.
Animation seems
to be getting bigger and better each year. Is there room in this
industry for 2-D animation?
It’s a far more
expensive approach. Producing an animation movie is a very
expensive and lengthy enterprise. I don’t think there is going
to be any more 2-D movies. The only people that are still doing
2-D movies are the Japanese with their anime. They don’t focus
on the animation but on the storyboards and the visual effects.
How do you grow
as an animator when you’ve already secured a position with a
company like DreamWorks?
I’m an artist. I am
always doing something on my spare time. At DreamWorks, I am
working with someone else’s characters and story. But, of
course, I like to create my own stories and characters. I hope
to create some of my own animated shorts someday.
To see more of Manuel Almela’s
work visit
www.manuelalmela.com.